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Cryptobiology

Filtering by Category: fandom

Mimic

Michael MacWolff

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Cryptologic Name: Arca incubo
Planar Origin
: Materia
Habitat: Anywhere inhabited by humans
Diet: Carnivorous; they will eat almost any living creature, but seem to have a particular taste for humans

Appearance & Morphology
Mimics are fairly easy to describe in appearance, but it is a good deal harder to explain their morphology. The easy explanation is that a mimic is a container with a lid of some sort, which opens to reveal a maw with sharp teeth and a long, muscular tongue. The mimic’s true body is still not entirely understood, because we know that they do not produce the container, rather they inhabit it, much like a hermit crab inhabits shells left behind by other animals. It is accurate to say, however, that when a mimic inhabits a container, that the container becomes a part of the mimics body; they are completely inseparable by any means we yet possess.

Mimics are indistinguishable from normal containers as the vessel it inhabits remains entirely unchanged by its inhabitant. As such it can be extremely difficult to identify a mimic until you’re close enough for it to attack you. This adds to the dangerous nature of these creatures, however, mimics have been known to shudder in anticipation of a meal, so if you’re lucky you can catch the subtle movement or sound before you get close enough for it to grab you.

Magical Abilities
While they don’t possess a great deal of active magical abilities, they are still rather dangerous as mimics are virtually indestructible from the outside, being essentially immune to both physical and magical assault.. As such, the only way to kill a mimic is to target the fleshy insides while its mouth is open, which consequently is the most dangerous time to be near one of these creatures.

In addition, Mimic saliva also has some unique properties. It is an incredibly potent solvent, able to dissolve most organic matter, however inorganic materials such as glass, stone or metal remain entirely unharmed by the substance. Additionally, when exposed to oxygen it becomes incredibly viscous and sticky. This saliva is used as an ingredient for several potions, but because of the way it reacts to oxygen and its potency as a solvent, it needs to be stored under very particular conditions.

Behavior
Mimics are the epitome of camouflaged sit-and-wait predators. They will remain motionless for weeks at a time, waiting for a meal to come by. While mimics do not have eyes or other visible sense organs on the outside of their body, they can sense subtle vibrations around them, primarily through their contact with the floor. This allows them to strike with surprising precision with their long, flexible tongues. when prey comes into range. This also means that flying creatures such as birds and bats are generally ignored by mimics.

Despite having no outward appendages, mimics can and do move around. They achieve locomotion by using their tongues to drag themselves around in a similar fashion to bivalves

Mimic reproduction is a subject about which we still know very little. My best guess is that they reproduce asexually, as I’ve never observed two mimics interact in such a way that would suggest procreation, nor have I found any evidence that mimics have distinct sexes. What we do know (or presume, at least) is that some act of spawning is required, as juvenile mimics only seem to appear when an adult mimic is in the vicinity. We also know that a suitable vessel is required, as the container itself is not generated by the mimic upon its birth.

What is most puzzling is the actual mechanism involved in reproduction; thus far there has been no observable interaction between the adult mimic and the spawn. Perhaps some sort of spores are released that are too small to be seen or are entirely invisible. Alternatively, as a magical creature it is entirely possible that a mimic simply wills a nearby container into becoming another mimic. An alternative theory has also been proposed, whereby the container itself is responsible for its transformation into a mimic, rather than the mimic creating an offspring of its own will, though this theory seems the most unlikely to me.

Field Notes

  • The natural properties of the mimic have led some to attempt to tame these creatures for the purpose of protecting their valuables. This is a rather effective strategy in theory but a difficult one to put into practice as mimics are not known to be overly intelligent creatures and generally attempt to eat any living creature they come into contact with. This is not to suggest that it can’t be done, only that it requires a great amount of both patience and skill to train one, and even once tamed you could still lose an appendage if you’re not careful.

  • If you’re concerned you may have stumbled across one and don’t want to get too close for the mimic to reveal itself, a good strategy is to toss something at the container to see if it elicits a reaction; most mimics are voracious enough to react even if the item they’ve been struck with is inedible.

  • While we don’t know how mimics reproduce, we do know that they can inhabit new vessels if they so choose. This is often achieved by climbing into a larger container, transferring to the new container (though how exactly that occurs we don’t know) and then spitting out the old container once the transfer is complete. In this way they further resemble hermit crabs.

  • It is unclear why mimics most often end up inhabiting treasure chests and similar boxes, though the hinged opening and sturdy construction do seem to lend themselves rather well to a mimic’s anatomy. Despite this trend, mimics have been known to inhabit a wide variety of containers of different shapes and sizes. I’ve seen mimics inhabit anything from a jewelry box to a trash dumpster (the latter was, as I’m sure you can imagine, quite terrifying, simply given its size). In an attempt to better understand mimic anatomy, I have kept a mimic in close proximity to a variety of transparent containers, hoping that it would spawn a baby mimic in one such that I could observe the anatomy from the outside, but thus far I have been unsuccessful in this endeavor.


OOC Corner
Mimics are a creature which make an appearance in a variety of fantasy media, the most well-known instance being Dungeons & Dragons.

Minima Identification: Gjøltrolds, Gnomes & Smurfs, Oh My!

Michael MacWolff

I was recently sent an inquiry into the genealogical relationships and identification of gjøltrolds, gnomes, and smurfs. While I haven’t done a great deal of personal study on any of these species, I’m always one to encourage cryptozoological intreset and exploration, so I compiled some information to help answer these questions! Eventually I’d love to do a little more personal research on these three distinct creatures and put together field guide entries for them.

Before we get started I do want to make a note on gjøltrolds. While commonly referred to as “trolls,” I’m using their proper name so as not to confuse them with jöthurs (the large, grotesque, humanoid creatures that are closely related to orcs, jötunn, ogres, and goblins), which are also commonly referred to as trolls.

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Taxonomy

There are a wide variety of small humanoid creatures, and not all of them are particularly closely related from a genealogical/taxonomic perspective. In the case of these three particular species, two of them are much more closely related than the third. Gnomes are actually members of the faerie phylum, meaning they are native to the fae realm along with faeries, sprites, leprechauns, and many other magical species (including many small humanoids much like themselves). Smurfs and gjøltrolds are both native to the material plane, and are very closely related, being two species within the same genus, Minima.


Identification

While at first the task of differentiating between these three species of small humanoid creatures may seem fairly straightforward, there are quite a few similarities and given the variation between individuals, particularly among gjøltrolds, it can sometimes cause some confusion.

  • Gjøltrold: The most distinctive feature of a gjøltrold is the magical gem that grows in their belly button; these gems contain magical energy specific to the individual and that energy can be accessed by the troll. This feature is only seen on this species, so if you see a belly-button gem, you definitely have a troll. Most trolls wear clothes, though, so you may not be able to see their gem if their midriff is covered. Gjøltrolds’ hair is another hint at their identity. Many of these creatures have brightly-colored hair in fairly wild styles. These creatures can actually control their hair as though it was an appendage, so that is another surefire indication that you’re dealing with a gjøltrold.

 
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  • Smurfs: Their blue skin is a good starting point but many trolls have blue skin as well, so it’s not a surefire method of identification. Smurfs one main morphological feature that makes them distinct from the other species in question, their stubby tails (similar to a rabbit’s).

 
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  • Gnomes: Gnomes are most easily identifiable by their beards. Neither trolls nor smurfs are known to grow facial hair (with the exception of the progenitor smurf, aka “Papa Smurf,” but because gnomes do not have blue skin, that should be an easy distinction.) In gnomish culture, beards are as symbol of age and status and as such are almost never cut, so the length of a gnome’s beard can give you an indication as to their age. And yes, female gnomes also grow facial hair as well, though culturally they tend to be a bit freer in their trimming and styling than the men. In addition, of the three species we’re discussing, they are the only ones to have a full set of 5 digits on each hand (assuming they haven’t had any unfortunate accidents), whereas gjøltrolds and smurfs only have 4.

 
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While these notes do outline the morphological differences between these three species, I feel like I would be remiss not to mention the fact that all three of them are highly intelligent and can communicate. They do have their own languages but many who live on earth also know local human dialects, so when in doubt, you can always try asking them.

Ursa

Michael MacWolff

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Cryptologic Name: Grimm ursus
Planar Origin
: Remnant
Habitat: Forest/Tundra
Diet: Omnivorous

Appearance
Ursai are large, bear-shaped creatures of the grimm genus. These large animals have a similar appearance to their fellow grimm with thick black fur, fiery red eyes, and white bone masks with distinctive red markings on them (though in rare cases grimm have markings in other hues). Adults can reach a size of up to 10ft. from snout to tail, and a shoulder height of about 6ft. Like nonmagical bears, they can stand on their hind legs, which means the larger individuals can reach a height of about 16ft. when standing upright. Despite their size, they are much lighter in weight than their nonmagical counterparts, generally weighing between 250-300 lbs. This is quite a stark difference when compared to the brown bear, which are of a similar size, but can weigh up to 1200lbs.

Magical Abilities
Ursai’s most well known magical trait is that their hides have anti-magical properties. This takes shape in several ways, but most significantly means that they are highly resistant to magical assault. In addition this means that magical barriers also have little effect on these creatures, as their coats allow them to pass through force fields, or otherwise nullify ambient effects of spells that would influence them in other ways (e.g. concealing charms would not render an object invisible to the ursa).

In addition to their natural magical resistance, ursai also have the ability to consciously travel into the dreams of sleeping/unconscious creatures in their vicinity.. While this might sound like a rather terrifying prospect, they are actually far less dangerous to encounter in dreams than they are in the physical world. In dreams, ursai manifest as bear-shaped beings of golden light and can communicate with those who are dreaming, though this communication is difficult to classify. They do not speak, per se, but they can convey and understand ideas and concepts through other methods. While travelling into dreams their bodies in the physical world become incorporeal; they do not disappear entirely but the physical form becomes translucent and mist-like, and the markings on their masks will glow brightly on their ethereal form.

Behavior
Ursai generally travel in groups, known as “sleuths,” of about 4-8 individuals. These sleuths are most commonly comprised of a single mating pair and their offspring, but sometimes ursai will “adopt” others into their sleuths when they encounter loners. While these creatures are usually rather docile towards other animals, they are fiercely protective of other members of their sleuths. Ursai have sharp claws, strong jaws, and are incredibly agile despite their size, making them exceedingly dangerous animals to approach unprepared, particularly given their natural resistance to magic. These creatures are generally very distrustful of humans and will often attack a conscious human even if unprovoked.

Field Notes

  • Given the natural anti-magical properties of the ursa’s hide, it is a widely sought-after material in the magical community. The hide retains its magical resistance even after being removed from the animal, so its fur is often fashioned into expensive protective garments for mages. The hunting of ursai took a great toll on these creatures and their Terran populations dwindled considerably, but now it is illegal to hunt these incredible creatures and their populations are starting to recover. That of course doesn’t mean that there is not considerable profit to be made on the black market by poaching them, but at least protections are in place and the animals are doing better as a result.

  • The fact that ursai are seemingly so intelligent gives rise to the question of why they tend to be so aggressive toward humans when encountered in the wild. It is generally believed that this stems from the above point that they were hunted nearly to extinction, and this intelligence would likely allow them to communicate this mistrust in humanity to future generations of their species in an effort to protect them from the threat.

  • It does seem that by interacting with people first in dreams, ursai can safely gauge people’s intentions, and will react on the physical plane accordingly when the human in question returns to consciousness. Most people have little control over their dreams and ursai, being dreamwalkers, are likely knowledgeable in how to interpret different aspects of a person’s dreams in order to gain a true understanding of their character and intentions as they explore and interact with the dreamer, even when said dreamer is attempting to hide something.

  • In my own fascination and desire to learn more about these creatures, I devised a plan to befriend a sleuth that is known to live in Yellowstone National Park. I brewed a special potion which causes the drinker to immediately lose consciousness with the intention of finding the ursai and drinking the potion in their presence such that they could meet me, and hopefully understand my intentions well enough to allow me to interact with them in the waking world (preferably without mauling me to death). While this plan overall was fairly solid, I did not anticipate the creatures’ degree of wariness, and so it took more than one try to get the creatures to trust me. Fortunately they seemed to understand that I was not a threat to them, so they didn’t kill me outright, but apparently my desire to study them was something they were tenuous about. Ultimately I ran out of potion after my third attempt, and before I had the opportunity to brew more, the sleuth found their way to my campsite. I was forced to rely on somewhat more drastic measures, recognizing the opportunity and potential that my life may be in danger if I remained conscious, and so I ended up knocking myself out by slamming my head into a picnic table. Somehow despite my possible concussion, that interaction was the final breakthrough with the ursai and upon waking I finally was granted the privilege of spending time with these amazing creatures in the waking world.

    • One new discovery I made is that they can use their abilities to half-shift into a dream state when they wish to communicate with each other. When this happens, the markings on their masks glow, but their bodies do not fade away like when they enter someone’s dreams. I was very curious about this and wanted to find a way to communicate with the creatures more easily without having to lose consciousness to do so. While I am still doing research on how I might achieve this, the time I spent with the sleuth has earned me their trust. When I’m ready I will certainly be visiting them again, and they made it clear that I will always be welcome among them.

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OOC Corner
The Ursa is a type of Grimm, which are creatures from the animated series RWBY by Rooster Teeth Animation Studio.